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发表于 2013-10-3 13:05:06
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双联想创新
双联想(Bisociative)这个词由小说家阿瑟•库斯勒首创。库斯勒在自己的传世名著《创造的艺术》(The Act of Creation)里用双联想一词来描述人类有意识的思想怎样运转,将直觉的想法与理性思维联系在一起,产生了灵光闪现的所谓“尤里卡”(Eureka)时刻。禅宗将这种沟通行为称为“顿悟”(Satori),意思是突然之间觉悟。当人们将自己熟悉的创意与不熟悉的创意结合时会形成一种新奇的综合体,如此便出现了双联想创新。联系创意通常会采取一些更偏于冥想的方式,但也可以用另一类方式刺激创意,那就是用许多随性的想法密集轰炸大脑,以此搜寻捕捉灵感。人们通常将这类活动称为头脑风暴(brainstorming)。比如1994年,鉴于拍摄《玩具总动员》(Toy Story)几乎濒临破产的经历,四位原属皮克斯动画工作室(Pixar)的导演组织了一次晚宴聚会,就自己希望制作怎样的电影发起了头脑风暴。导演们交换了彼此的理念,在此基础之上,这次非正式会议之后诞生了《虫虫特工队》(A Bug's Life)、《怪兽电力公司》(Monsters Inc)、《海底总动员》(Finding Nemo)和《机器人总动员》(WALL-E)。一群好莱坞的局外人在一个下午共同交流了创意,改变了整个动画产业的面貌。
双联想式创新建立在以下三个F带来的惊人动力基础上:
• 流畅性:拥有许多未经雕琢的创意比仅有少数“好”创意更有生产力,因为前者的创意类型更多样,解决方法的选择范围更广。
• 灵活性:我们常常是将“对”的创意用“错”了地方,为了迎接我们的挑战,我们必须四处尝试这些创意,看它们用在何处最适合。
• 流动性:我们在需求方面没有创造性。我们需要刺激,这样能产生创新所需的能量,还需要自由汲取这样的能量。一旦我们习惯适应之后,创意就能顺畅地喷薄而出。
Bisociative Creativity
"Bisociative" is a term coined by the novelist Arthur Koestler in his celebrated book The Act of Creation to describe how our conscious mind can connect rational with intuitive thoughts to produce so-called Eureka moments. In the Zen tradition, this act of communion is called Satori, meaning sudden enlightenment. Bisociative creativity occurs when a familiar idea is connected to an unfamiliar one to produce a novel hybrid.
Though connecting ideas is often done through more contemplative means, it can be stimulated by bombarding the mind with a barrage of random thoughts to see what catches. The general description for this type of activity is called brainstorming. For example, in 1994, while coming out of a near bankruptcy experience and working on Toy Story, four of the original Pixar directors had lunch at a diner and brainstormed ideas about movies they wanted make. Building on each other's concepts, from this one informal meeting came A Bug's Life, Monsters Inc, Finding Nemo,and WALL-E. Hollywood outsiders changed the motion picture industry in an afternoon of throwing ideas together.
Bisociative creativity builds on the electrifying dynamics of the three F's:
• Fluency – It is more productive to have lots of unpolished ideas than a few "good" ones because the greater the diversity of ideas, the wider the range of possible solutions
• Flexibility – Often we have the "right" idea but we've put it in the "wrong" place so we have to move them around to see where they best fit to meet our challenges
• Flow – We aren't creative on demand. We need to be both simulated and relaxed to draw out the energy required to create. Ideas pour out smoothly when we get into a groove
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